ISS (Neo-Shab)

This nation is the shaping force of the Neo-Shab Timeline, and was a very powerful nation.

History
The ISS was created when the Plainswalkers split up and created three different factions. The more civilized people starting the ISS, and the barbarians pretty obviously making the two Raider factions. Shabbie Towne, as the ISS was calling itself at that point, found out they had Dwarven neighbors, and decided to take up trade. They had a deal that Shabbie would give Cobbleston, the Dwarves, Wood, whereas Cobbleston gave Shabbie Cobblestone. They had a friendly relationship, until Shabbie started expanding. Vastly. The town's soldiers were ITCHING for war, and pillaged a few barbarians, and killed off a friendly neighbor town, Cobbleston, for land, and to quench their bloodlust. Next, they defeated a Yehat Outpost. Shabbie established outer settlements, had a few skirmishes, and stated their new name - The Imperial Shabbie States.

Faction Stats
-Base Stats-


 * Time Period: Medieval
 * Shaping Force: Brawn
 * Population: Mostly Shabbs

-Politics-


 * Political Structure: Republic
 * Strong Influence: Political Parties
 * Popular Issue: Religion
 * Stability: Very Good
 * Personal Freedoms: Moderate
 * Scandals: Infrequent
 * Foreign Relations: Failing

-Economy-


 * Main Export: Weapons & Lumber
 * Main Import: Food
 * Main Resource: Lumber
 * Trade: Low
 * Strength: Stable
 * Wealth: Spread throughout upper and middle classes

-Ecology-


 * Main Climate: Temperate - Plains & Forests
 * Ocean: On two sides
 * Mountains: A few
 * Frequent Trouble: War
 * Wilderness: 14%
 * Wild Animals: Mostly Passive
 * Natural Resources: Average Amount

-Culture-


 * Highly Values: Wealth & Strength
 * Known For: Architecture
 * Popular Entertainment: Arenas
 * Respected Profession: Warrior
 * Discrimination: Class-based
 * Major Taboo: Certain religious rituals
 * Major Social Ill: Crime

-Military-


 * Strength: Strong
 * Focus: Balanced.
 * Main Unit: Crossbowmen
 * Soldiers: Volunteers and/or payed
 * Main Use: Expansion, Conquest.
 * Rank: Elected by public

-Magic-


 * Occurrence: Somewhat uncommon
 * Source: Learned skill, but requires aptitude
 * Major Use: Warfare
 * Viewed: With some suspicion/superstition
 * Enchanted Items: Rare

-Religion-
 * Type: pantheism
 * Focus: afterlife
 * Worship: solemn personal meditation
 * Associated Artform: ballads
 * Prevalence: believed by all
 * Holidays: very many

-Population-


 * Urban: 62%
 * Rural: 38%
 * Literacy Rate: 85%
 * Gender Ratio: 1 male(s)/female
 * Fertility Rate: 3.2 children/family